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Mighty Aphid is scheduled to hit Xbox and PlayStation June 25th! And then it arrives on Switch June 28th. Porting / publishing courtesy of ChiliDog Interactive. 🥳

I’m experimenting with a colorized version of 2-bit Cowboy. So far, I’m really happy with it. I’ll possibly spin a game or two out of it.

Quick snap of my TV. What do you think? Does Moon Raider belong among Mega Man and Mighty No 9?

Moon Raider is in the Indie Spotlight this week on the App Store!

As I slowly work through these initial test levels, I’m seeing a need for more “fun” things to do in addition to the obstacle avoidance. I’ll probably rebuild this desert level with an eye toward making it more interactive like a modern “New Super Mario Bros” game.

That means no demo in March. 😕

I’m working on a three level iOS alpha for folks to try out. The desert level needs some heavy work but the other two are pretty much ready to go.

I’m undecided if I’ll use a select group of testers or if I’ll open it up to my mailing list members. Maybe one then the other!

I merged all three of my Bay Lynx forest levels into one. Now it’s a bit more consistent of a challenge... just too hard.

I haven’t quite found the fun yet. 😶

Looks like Moon Raider was Game of the Day in the UK App Store over the weekend! 🇬🇧

➡️ apps.apple.com/us/app/moon-rai

Ammo Pigs: C&L has popped up in the App Store’s “New Games We Love” category this week. As always, a big thanks to Apple for the support!

apps.apple.com/us/app/ammo-pig

I hope Apple approves the Retro Platformer Triple Pack soon!

Lots of little details are going into Bay Lynx. There’s rainfall. The trees sway. The flowers dance. There are occasional sun rays. Hopping frogs. Dust motes and puddles. It’s starting to come together visually!

This game’s looking better than ever but I’m still not satisfied with the gameplay. I feel like it needs the equivalent of a koopa troopa + shell — i.e. more interaction than just obstacle avoidance.

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