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Moon Raider now is our highest revenue game — just barely! It took 7 years to top 2-bit Cowboy. 🤠

Early console sales for Moon Raider have been solid. Across all platforms, it has inched into 2nd place all-time for our games’ total revenue and is virtually tied for 5th all-time for profit (excluding the cost of my dev time). 💪

It's down to just a handful of folks without console keys in the $75 and $35 Kickstarter tiers. $18 and $13 tier backers are up next.

“Moon Raider Developer Cascadia Games Working on New Game Based on a Classic 90s IP”

gamerant.com/moon-raider-devel

Xbox codes for Moon Raider Kickstarter backers have been sent!

I'll get that region survey out for PS and Switch backers soon.

I bought an Xbox Series S today so I could try Moon Raider out on it. I have to say, the game looks great in 4K! 😍

Quick snap of my TV. What do you think? Does Moon Raider belong among Mega Man and Mighty No 9?

I just tried out Moon Raider on Switch and PS4! It looks and plays great. I’m excited for the console launch on April 23!

Moon Raider is in the Indie Spotlight this week on the App Store!

Nintendo Life laments the Moon Raider Switch teaser reminds them too much of Metroid.

Wait until they play it and find out it doesn’t play much like Metroid at all. 😆

nintendolife.com/news/2021/03/

I’ve been busy with consulting this month, so recent work on Bay Lynx has been minimal. April might end up the same.

The good news: Moon Raider should hit consoles in late April! And I’m looking into publishing other games on consoles this year as well.

As I slowly work through these initial test levels, I’m seeing a need for more “fun” things to do in addition to the obstacle avoidance. I’ll probably rebuild this desert level with an eye toward making it more interactive like a modern “New Super Mario Bros” game.

That means no demo in March. 😕

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